Whizzard, The Hive Mind

BENJI9520 54

Hello!

So I recently saw the spoilers for the upcoming order and chaos set and came up with this idea: Hive mind with parasite recursion.

The deck's main breaking force is derived from surging a hive mind for 3 virus counters (or 4 with grimoire) and going buck nutty with parasites. The only Issue I forsee is it will be hard to face check against some jinteki decks. Perhaps finding room for a feedback filter or a dues x would help this.

I will now go into a card by card overview and why I chose to put them in here:

Account Siphon: This card not only lets me apply early pressure to the corp, but also gives me some economy. Just having it in the deck will make them ice up HQ a decent amount, leaving R&D somewhat exposed throughout the early and mid game.

Deja vu: The obvious addition. It recurs 2 parasites or an account siphon and lets me get back hive minds as well. Just an auto include.

Sure Gamble: a runner staple.

Surge: you can make some really cool plays with this card - Surge a hive mind, surge a medium, surprise surge a Darwin, etc. There is just a lot of cool interactions with cards that will catch the corp off gaurd. After the first surge, the corp will have to start playing around with the knowledge that I could possibly have one in hand.

Clone chip - it is a poor man's deja va, I couldn't run 6 deja vus, so here it is in all its shaper glory. Will have to test how they work out, and may replace one with a chakana.

Grimoire - A staple console for most anarch decks. This deck, particulary, will give it the highest effieceny and you may want to mulligan if you do not either have this card or a source of economy in the opening hand.

Plascrete: a lot of the people that I play with like to kill me with scorches, so this is in here as a one of, with deja vus if I absolutely need to.

Arimtage: This is a bridge economy card that will spread out the money between the early and mid game.

Liberated accounts: I added this card instead of Day job because I think it provides a more stable board state for the late game at the cost of three additional clicks.

Virus breeding ground: Another Key Card of the deck. With this, even if they purge, you can still have a strength 3 hive mind and run the next turn.

Darwin: I actually would not have thought of this card if it weren't for looking at slysquids deck that is similar to this one. At the cost of one card, you are basically set on breakers for the game. It is really the only one that you need. He is only a one of because he cane be tutored up with a djinn.

D4v1d: Okay, so I lied. I feel as though you do need one more. If you are playing against very board hate heavy decks that Have multiple clicks or keep you under click compression, D4v1d will still let you be able to run for a turn or two. He can also be recurred with clone chips against decks like blue sun.

Datasucker: it makes your parasites better and in a pinch you can use hive mind counters to make parasite sucker kills possible when they normally wouldn’t be.

Djinn: This little guys finds all the good toys that you need. It will get you your multi access locked in tight as well as search for parasites when you need them.

Hivemind: Really the powerhouse of the deck. It makes all the toys that you find with djinn a million times better. This combined with surge will allow you to kill a lot of ice in the early game and will especially be useful against jinteki that has weak ice to begin with.

Imp: the economy of this deck is weakest in the late game. Since it is widely resource based, you don’t want to use a lot of clicks for money in the late game, but instead be running. Imp is here so you can run without any credits if you need to. Run into a sansan? No problem. Hit an ash? Kill it with whizzard credits then trash the sansan, etc.

Medium & Nerve agent: This will give you your multi access and if you have a hive mind on a progenitor, will always give you multi access even if they do purge the turn before.

Parasite: this is how you run and kill ice and stuff.

Progenitor: I put this in here to save my hive mind from being purged. Currently it is at a 2 of, but we shall see how that goes. Might have to bump it up to a a full Playset.

I chose whizzard because I feel that he is pretty good in the current meta: He is good against PE and RP since RP is is asset economy based for the most part and PE against Ronins. Imp is also good against pe since I can trash their main economy cards as well. Blue son and HB for asset based economy, and NEH can let me trash all that shat.

Let me know what you guys think and how I can improve it!

1 comments
16 Jan 2015 chrispedersen

You have no draw.