Companion Killer [Jinteki]

jan tuno 3863

I decided I would be making four Game Changer decks before rotation, just for fun. I ended up making three good decks and one mediocre deck, which really impressed me. They are somewhat tough to pilot but also really really fun.

This is the Jinteki version of the deck. It's a classic agenda spam deck that can kill with Philotic Entanglement (now Fast Trackable and scorable from hand with Game Changer!) but with many other tricks under its many, many sleeves. The extra clicks really help you set up kills involving multiple installed agendas in a turn, maybe with a Neural EMP throw in for good measure.

False Lead is maybe the most important tool you have: you should do your best to score at least one early, ideally protecting it with some ice if you can find it, or pairing it with traps to give the Runner the scares. You shouldn't think of it as a card that takes clicks away from the Runner, but one that gives them to you, enabling you to essentially hyperdrive a double Sting! kill.

This version of the deck is definitely the strongest, with a >85% winrate on jnet. If you like being dangerous and forking your opponent into uncomfortable situations, I really recommend trying it out.

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