Carry A Torch for Her

rattkin 321

A questionable attempt at making "a little bit of everything" deck, that's mainly focused on getting full rig in most efficient way and then threat remote servers and/or centrals, if the window opens.

Very event driven (mostly 0's), to accelerate play and save on economy. Proffesional Contacts slows you a bit, but then you need to draw a lot, so it can generate some good money on the go. Test Run/Scavenge is used to assemble the rig plus Scavenge helps switching Femme to different ice. Femme ofc lands on Dinosaurus. The shining star of this deck is Retrieval Run, which 100% time caughts everyone by surprise, especially in the early game. Works very well for pulling Femme and Torch out of heap. Some games even see two Datasuckers, to protect from Power Shutdown and utilize early runs.

It's a bit slow, but as slow as you might think. The biggest issue here is Snowball, which is too weak to fight bigger barriers (costs too much) and installing it on Dinosaurus doesn't make much sense (Grim/Archer).

Public Sympathy designed as a soft counter against Jinteki, but I didn't have the chance to verify it's usefulness.

Stimhack works so well, that I would go further and insert 3 of them. Snowball really needs to go and I really need Parasite in this deck, but that would mean no Criminal tricks. Geez. Choices, choices...

1 comments
28 Feb 2014 rattkin

Battering Ram is way better in this deck, especially against Weyland. It makes the MU tight, so it might be worth to consider switching this deck to Chaos Theory (and benefit further from quicker draw). Parasite is still a option to consider