Uncorrodable++

beyoken 6110

4 comments
11 May 2015 jkl620

May I ask why you are using Breaker Bay Grid? There is nothing really that costly to rez. Will O' the Wisp is 4, Cyberdex 3 and Mark Hale 1. I guess it would be a nice surprise if you have it doubled up with Wisp and have no money left to rez, but it seems pretty situational for a deck slot.

12 May 2015 beyoken

@jkl620 I put it in there on a whim - trying out new cards! It's an upgrade, so you can bluff agendas/Will'o with it, but otherwise I do agree that the deckslot can be better utilised.

19 May 2015 EmJayBee83

Are you finding Corporate Shuffle useful?

I would be tempted to try -1 Corporate Shuffle, -1 Biotic Labor, +2 SanSan City Grid.

Get yer Atlas Chain while the getting is good. :)

20 May 2015 beyoken

@EmJayBee83 Haven't playtested enough to confirm, but the theory behind Corporate Shuffle is: * regain a fighting chance if the Runner R&D locks you before you lock the game out (because if they have R&D lock, you won't have access to Will'o and you can't fast advance agendas) * at worst, a "draw 5" action that allows you to see new cards that could potentially unCorrode the Runner, or the agenda you need.

Fast Advance chain is good, but I wouldn't put all my eggs in that basket with Clot out.