Seamless Neuro Commandment Chamber

Krams 953

Here is my take on the Sudden Holospike Launch decks.

The most noteable thing is that I don't run Punitive Counterstrike.

But there's another 'special' feature: It can actually win by points :D

The only problem is that both the scoring plan and the flatline plan (see below) require a never-advanced agenda to survive a turn in the remote. See, this is where 3 Tollbooth are coming in ...
(yes, I actually like classic netrunner, where the corp defends their agendas with ice :D)

In case you don't know the archetype

To flatline the runner, simply

  • have an installed (unadvanced) agenda in the remote
  • have an installed The Holo Man, move to the agenda at start of turn
  • never advance using Holo + Seamless in
  • fire Neurospike 3rd

This should be enough to kill the runner, if you start the turn with a full HQ, the runner has no hand size increase and the scored agenda is Reeducation.
If not, you need an extra for the 2nd Neuro.
Also, if you don't have both Holo and Seamless ready, you need an extra click.
Luckily, the Seamless or the first of 2 Neuros can be played 'clicklessly' with Sudden Commandment (any 1 agenda in any player's score area is enough to activate threat 3, including the one you just scored!).
Lastly, playing Subliminal Messaging with Commandment can be a DIY Biotic Labor in a pinch.

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