PD 4-Score Harmonics

Huey Lewdist and the Nudes 1

First attempt at a corp deck. Haas-Bioroid: Precision Design and Seamless Launch offer a very simple, straightforward gameplan; every turn we install into a remote, we can drastically impact the game. Either by scoring or by firing off a big Regolith Mining License.

I'm trying the Harmonic ice mainly because it's cheap to rez. In a deck where we always want to be threatening a fast score, losing 6 credits for Ansel 1.0 or some other big bioroid just isn't in the cards. Jaguarundi is there because I felt like I needed a sentry I could rez without needing a derez and I wanted some tag support. We don't get paid much for tags, just a better Predictive Planogram, but if we have the intended surplus of cash, we can tear up an unsuspecting runner's resources, practically guaranteeing a win.

Manegarm Skunkworks can block game-winning runs or force the runner out of precious resources in the midgame, while Subliminal Messaging can pressure then into runs they shouldn't be making.

Urtica Cipher is the classic trap card and it plays well with this strategy since we never have to advance anything we've installed provided we have Seamless Launch(though you can advance it once if the runner hasn't seen Seamless yet in order to feign a bad hand). If our runner is too savvy for that kind of play, we can Extract the Cipher for some quick cash. Wave and Regolith Mining License also make for good Extraction targets once they've outlived their usefulness.

Biotic Labor is only there for closing out games by same-turn scoring a 3/2. I'm sure the card is better than that, but I'm probably just not good enough at playing with it to get more out of it.

It's always best to score Project Vitruvius with four advancement counters if possible, outside of the aforementioned Biotic Labor endgame scenario.

The deck has been pretty fun so far. It consistently does what it's supposed to do, but I'm sure there's room for improvement. Please feel free to leave any advice about general strategy or high-value cards that I might be overlooking. I'm basically brand-new to actually playing the game, so anything helps.

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