PAIN

Kaleithel 6

The purpose of this experimental deck is to misdirect the runner with a sort of shell game, creating a relatively high number of advanced remotes. If the runner has no way to expose the cards, he is forced to a guessing game. Even if he manages to find agendas, they are many, low-valued and painful, thanks to this identity.
The Ice are few and mostly damaging. The corp should not care whether the runner breaks in: the crucial objective is trying to flatline him! ;)
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