It belongs in a museum! v. 0.3

jcsung 19

Introduction

This deck is really good.

"What?" you might be thinking. "How could this possibly be good?

  • There's high variance because of Government Takeover.
  • There's 54 cards (to enable Museum of History).
  • There are less than 15 ICE (to enable Mumba Temple), so there's no way to protect centrals and the assets.
  • The few ICE drawn won't stop anyone using Parasite or ICE destruction with AIs like the all-too-common Faust.
  • Of the 15 ICE, one of them is Lycan! What madness is this?

Here's the thing about this deck. It doesn't tax or . That's thinking too small. This taxes far more valuable resources: time and sanity.

Playing this deck

Here's how a typical game with this deck goes.

  1. You start off with ICE on the centrals, and start spamming out a few assets.
  2. You continue to ICE R&D, maybe HQ if they have lots of HQ pressure. Get out 1-3 Museum of History. Protect them if the runner is trash-happy.
  3. You get out a Jackson Howard, for more efficient draw, and the capability of dumping agendas in archives for safekeeping.

From this point on, there are two possibilities. (A.) A runner who ignores the assets. (B.) A runner who trashes the assets.

Scenario A:

  1. You leave the agendas in archives, constantly filtering out draw, using Museum of History to recycle trashed assets and used econ operations. Jackson Howard back in agendas if many of them are in archives and the runner runs there
  2. The game has now been going on for over an hour. The runner is upset, they were on their lunch break and though they could get in a quick game. They're at 4 points to your 0, but the constant reshuffling back in of cards has let you drag on the game forever.
  3. Frustrated at the lack of progress, they start running more frequently. Meanwhile, your PAD Campaigns and Expo Grids have racked up a ridiculous amount of for you. The additional runs just make you even richer, because of Paywall Implementation. Also, you now have 3 Punitive Counterstrike in hand.
  4. You openly install-advance-advance a Global Food Initiative or Project Atlas
  5. They run it and steal it, and then you triple Punitive Counterstrike them for the win.

Scenario B:

See scenario A, except you're not super rich, but neither are they, since they keep trashing everything.

And so, there it is. A deck so stupid, it drives its opponents to make poor decisions and lose.

FAQ

Q: Why not Industrial Genomics: Growing Solutions?

A: Secondary win condition easier to carry out. Sure, IG would make all the assets untrashable, but Ronin takes at least 4 clicks (Mushin No Shin, advance, fire) to do 3 net damage, and I suppose a last-click Psychic Field could lead to a kill, but the efficiency needed for damage is still much lower in Jinteki.

Q: What about when they use Parasite?

A: Cry

Q: How does this deal with AI breakers like Faust?

A: Poorly. Shrike is also absurdly good against Tour Guide.

Q: How does this deck score out?

A: Scoring windows formed from overzealous trashing of assets before all breakers are out (or, even breakers are out, if there's no efficient way of breaking Tour Guide). Also, winning psi games wins games.

Q: Hudson 1.0? Really?

A: Surprise Hudson 1.0 is hilarious. Unfortunately, it doesn't do anything against Keyhole, but against almost every other form of multiaccess it's pretty good, taxing either or at least 3.

Q: Lycan? Veterans Program?

A: Veterans Program was put in because 1 additional agenda point was needed. It could probably be swapped out for another higher-impact 3/1, like maybe Chronos Project. Lycan is there in case of a surprise code gate trash, but that hasn't happened yet. It should probably be swapped out for something higher-impact or at least cheaper.

Author's Note

In all seriousness though, don't bring this to a tournament it's way too slow (except when it loses). And I'm not even referring to the constant shuffling that you'll need to do. Even with the automated shuffling on Jinteki.net, games frequently took 40-60 minutes. This deck is fun but not particularly great. I'm sure under more serious circumstances people would take it more seriously and probably not make dumb mistakes that get them triple Punitive Counterstruck to death while getting to game point.

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