Faustian Painted Aztec Final Version

Hactarcomp 8

This started as a Faust/ Quetzal deck with Surfer and Paintbrush, but the Paintbrush didn't show up enough, so I ditched the Surfers.

Fairly straightforward. The economy on this deck is actually quite powerful, which makes the Vamps quite useful against Jinteki or certain NBN decks. Once the card draw gets going through Wyldside and Adjusted Chronotype, Faust and e3 Feedback Implants can plow through almost all ice. The Mimic is there for things like Architect and Swordsman, Turing is gotten through by either blowing your clicks or using Paintbrush, It's a weakness, but one that I never found too hard to get around.

Imps are great, destroying either expensive asset spam or killing operations that you want gone. The deck is designed for R&D digging, as seen in the Mediums, but it also is good at hitting remotes (except guarded by Turing, see above). Memory can become an issue if you have Faust, Mimic, Medium and Paintbrush out, as that means you have to choose between Datasucker, Imp and Parasite. Earlier versions of this deck had MemStrips for this, but I found it hardly came up.

Good against glacier decks, and if glacier is heavy in the meta, the surfers could come back. Against Butchershop, I had a lousy record until the Plastcrete was added. Now, with that and the draw power, I move cautiously against NEH until it comes out. I've lost to flatline IG also, but caused enough headaches in the process that I think I did ok with it. Double Wraparound can cause a headache, I actually used D4v1d to get passed that one time before Parasiting it.

This deck has been stronger than it should be. Pilot it fearlessly and when you don't flatline you will freak your opponent out and generally do well. This is essentially a Post Mortem, as I'm putting it away now and playing with the new cards from Data & Destiny.

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