Learning archetypes: Shaper build things

ycombinator 795

build all the things

A deck focused on demonstrating aspects of the game, not on balance, power, etc...

s want to play with their toys in their corner. This deck builds to an "inevitable" late-game in which the Corp cannot keep the runner out. A value-based strategy. Can the Corp rush out agendas in time?

Rule & Play Notes

A few things that might not be super-obvious:

  • Self-modifying Code works great with Overclock. Simulchip can be used to get back a Self-modifying Code if you're really in need.
  • DZMZ Optimizer is a "once per turn" trigger. This means it can trigger on the runner's turn, and also on the corp's turn. You can pop your Self-modifying Codes and Simulchips on the corp's turn to get the discount.
  • You can apply a lot of pressure with only an Engolo out as it can break any type of ice. However doing so is quite expensive, so can't be sustained. Pelangi and Egret can help maintain that pressure a little bit.
  • Your win condition is Khusyuk and Deep Dive. For Khusyuk, you have to get your 2 cards down ASAP. Leave the Egret for an R&D ice.
  • Revolver is limited use, but can be recurred with Simulchip. This is Simulchip's main function here, but it can also recur a Pelangi in a pinch. Note that it can be used to recur in the middle of a run.
  • The mid-game is often focused on trying to remote lock the Corp (prevent scoring out by being able to get through all remote ice), and once econ is sufficient, the win-cons close out the game.
  • This would be a lot better with Bukhgalter rather than Revolver, but the ideal of recurring breakers is an interesting concept.
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