Cellblock Tango (Violin Cover) [6th / Top Crim Brighton]

DungeonMxter 46

https://youtu.be/ziA1TGNXktY?si=aUlysiHx-VTVOKQY

I have been playing variants of this deck now since the lead up to UK Nationals last year, and I just find it so reliable, so solid, and so good at applying pressure to the corp. It is, however, a little boring. As such, I have found myself fantasising over running some kind of silly virtuoso deck. I'm glad I didn't however, as doubt that would have resulted in anywhere near as good a day as today.

Mark my words, however, when I find a way to make virtuoso tunnel vision good its all over for y'all!

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In terms of my matchups, I was very lucky to not match up into the Azmari kill lists (given my name is mari, i always take those decks as a direct threat) which very well might have eaten me alive, and instead matched up into relatively ice light Ob, and a Djupstad Thule.

Round 2 loss vs Kikai on Ob: NGL Chat, I didn't go into this one thinking I was going to win it, but I wasn't hopeless, this deck always feels like it has an okay to good matchup into fast advance ob, so long as i can keep the pressure up. The main passage of this game for me was drawing to find all my breakers which were hidden in the bottom half of the deck. Kikai also succesfully knocked my first deep dive out of my hand with an Azef while I was digging. Lessons learned: A) shuffle my breakers better. B) make slightly pushier plays, there was a turn I might have been able to push a deep dive after a border control pop, but i decided to wait and be greedy, and the deep dive never happened (dont be greedy kids, get your plays in when you can).

Round 3 win vs Ob: having just lost against what felt like a very similar deck I was not going to make the same mistakes again, breakers came down graciously early and we kept hammering the board with run events. Won while setting up the second deep dive (a surprisingly regular occurrence, maybe touching cards is how you win the game).

Round 6 win vs Thule: Sable is such a mean match up into Thule, i always have 1 more click than I should (and often 2 more) and this just eats through thules ID ability, won off a 6 click deep dive with an ikawah and a salvo being revealed.

My argument for 2 deep dive sable over 3 deep dive sable. I am not a believer in triple deep dive sable, I found the additions of two nukas, guaranteeing through card draw i could just hit the 2 deep dives i have, and hit all the econ run events and tech pieces on the way to be more reliable. While I have had games where deep dives have whiffed or deep dives have been shot out of my hand, i have often managed to pull those games back nonetheless, and I am not convinced that the addition of another deepdive would add to my winrate in these scenarios.

This deck is barely hit by rotation, the breakers become slightly worse, but in many cases my hope is that corps will slow down enough i can actually just work towards tutoring my full suite out. I will be finally putting this deck to rest when elevation releases, but I'm not convinced I won't be back to it by UK Nats this year!

Thanks everyone at Brighton for an awesome tournament!

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