Hungry Hayley

utilael 7

The purpose

of this deck is to use Hayley's ID to get cards out onto the board that you can use then eat after you're done using them with Endless Hunger. I like this approach much more than Apex: Invasive Predator's ID since it makes use of your cards first instead of just installing them all solely for fodder. The hardest part is the amount of influence the EH setup requires, so things are tight. Most cards are either cheap usable economy, situation specific cards that can be fodder otherwise and tutors/draws to ensure you get your entire build out in 1-3 turns.

1st Goal:

or

and

or

Get these out on the board ASAP, though it's best if you can get a SMC and Tyson to surprise your opponent, EH is not the first Icebreaker people will expect.

Try to capitalize on Hayley's ID each turn, make sure you have 2 hardware or 2 resources or 2 programs in your grip that you can pay for before installing. This deck is high on resources for a reason: to make use of her ID easier. It doesn't matter what resource you play since they can all be used for food. Order matters though so think ahead, if you have 2 programs/hardware and you want to play an Armitage Codebusting, DO NOT play Armitage first, play your programs, even if you wanted the econ from Armitage first. If you have to play Armitage to get then try drawing for another resource to play alongside it instead.

2nd Goal:

Get the following out

Your economy:

Armitage Codebusting, Ghost Runner, Kati Jones (don't forget she can be used for food if you have another in your hand, i.e. : Take all credits, : Make a Run and eat Kati, : Install Kati and some other resource, : Place 3)

You need to be very specific about your runs since nothing comes free with this build, it gets through nearly every ice with ease, and sets up quickly, but at a high price of eating your board. That said, don't worry too much about face-checking at the start since a Clone Chip can get EH back onto the board quickly should it get trashed.

Food:

Nearly used economy, Harbinger, Self-modifying Code (only if you have Chameleon in your grip, Clot in your heap and Clone Chip on the board), Tyson Observatory, Film Critic (unless you need it) or face down cards from Hunting Grounds

Chameleon

should be used for Sentry when you're running into face-down ice unless something specific comes up, there are a few Sentry ice that you need to be careful of:

  • NEXT Gold
  • Grim
  • Data Raven
  • Wormhole

Use London Library or Test Run to get Femme Fatale out for cheap and give you some power vs those and other strong Ice that EH and Chameleon cannot break.

Other cards:

  • Clot for FA
  • Film Critic for PE, NAPD, etc.
  • Plascrete Carapace for Scorched (if you do take meat damage try to only use 3 counters then eat it)
  • Levy AR Lab Access to save you in long games Make sure to save a Same Old Thing in play in case of damage trashing it from your hand
  • Leprechaun, so you can have SMC + some other programs out, need to look into trading this for Scheherazade or something else maybe
  • Test Run to get Femme out, you can also use it for EH, Chameleon or Harbringer (eat it same turn to not have to put it back onto the stack) though SMC is probably better if you can.
  • London Library to install Femme to bypass the nasty cards, click expensive but will save you with a few cards you can't normally get past.

Additional thoughts:

This deck could suffer greatly from any hardware sniping since you rely heavily on Box-E and e3 and can't get them back unless you Levy then Tyson back into your grip, which would take a whole 11 and 7 minimum to recover from. If this is an issue in your meta, try adding hardware protection and don't eat Tyson until you have another you can play in its place. Influence is too tight to spend to add another e3 and Box-E.

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