Drop-Dead, Pre-Paid Deva v1.1

Umbreomancer 156

Experimental deck I cooked up after seeing Fear the Masses. I really liked the idea of the Deva programs and wanted to make a deck that they'd work in. Alone, they're only situational programs, but now that we have all three, now is the time to start working with them. The three Devas are incredibly efficient, but there are still some pesky pieces of ice that they won't hit. Enter Brahman and London Library, a combo that allows you to install Brahman for free, use him, and bounce him before the library terminates your programs with overdue fees. Brahman is very much there to break any ice that the other Devas can't, but if you have no Brahman to speak of, another way to get past an ice to safely jack out is to use Panchatantra, giving the ice more subtypes and hopefully enough to break the ice with Sadyojata.

With all the programs being run, I felt that the standard Astrolabe console-spot wasn't working, and I've always been a fan of Maya. One tag in exchange for denying the Corp (as long as they're not playing Museum) that Jackson Howard or Sea-Source they needed desperately is an incredibly good deal, and since this deck doesn't run too many resources, the damage the Corp can deal is minimal. Always keep the second copy of London Library in your hand for emergencies though, because otherwise you'll be paying 3-4 credits per Brahman install.

As for some of the other cards, Test Run is to get that last Deva you need for the set, with a nice bonus of not needing to immediately pay for the install. If you have the money, go right ahead and install it, or you can do the Deva-Shenanigans and swap between the Creator, Preserver, and Destroyer to your heart's content!

Gordian blade is self-explanatory, as Turing is this deck's main threat. Not sure how prevalent Swordsman is in my local meta, but if it's there, I'll need to figure out something to use to break it, because losing one of the Trimurti without the trusty 1-of Clone Chip to bring it back is a devastating blow.

With Lucky Find costing a bit too much influence to run a playset, I found that Day Job is just as good, if not better, than Lucky Find. It costs more clicks, but with at least two Prepaids out, it's ten credits in a turn, which is amazing economy for only one influence!

All in all, this deck functions pretty well. Any and all suggestions are welcome!

UPDATE: After some feedback and testing on jinteki.net, I decided to take out the Leprechaun to replace it with a Chameleon for those pesky Swordsmen. I ran into a couple during my testing and just sat there in stunned silence as I realized there was nothing I could do.

0 comments