Guerilla Radio

egoebel 1

(Format: All cards up to Trace Amount, Parasite banned.)

Like any good guerilla campaign this deck benefits from threatening to cause mayhem anywhere and everywhere, forcing its opponent to spread themselves thin while it can throw all its weight against one target at a time.

Attack Vectors:

  • Play a Medium or two on a turn after Grimoire is out and dig through R&D.
  • Build up a rig and some datasucker tokens to break through ice the traditional anarch way.
  • Use Imps to trash uneconomical/critical assets like Pad Campaign or SanSan. Or at least come away neutral against Ash.
  • Use Imp to trash their econ/combo events right out of HQ.
  • Use Deja-Vu to recurse viruses that get exhausted/purged/murdered by facechecked ice.
  • After Noise's ability mills a few cards, hit Archives. Corps hate defending Archives. As a bonus this charges your datasuckers.
  • Worst case: If you can't find any icebreakers or they play some huge ice that can't be datasuckered, tutor out the lone Crypsis for an expensive emergency run.
  • Use Inside Job to do any of the above wherever they thought one more ice was enough to stop you. Or wherever they made the mistake of putting the big Ice on the outside. Did they think one Ice was enough for Archives? Nope. Did they add an extra Ice to R&D instead of purging the tokens off your mediums after the last time you got in? Lol. Did they think making their scoring server deeper would help? Not today!

Notes:

  • Relies on tempo and fixed breakers to keep runs cheap. 'Always tax' cards like Data Raven and Tollbooth both hurt a lot.
  • Vulnerable to damage. Discarding Deja Vu or Inside Job before you can use it is ouch. But if you don't you can just recurse the stuff you lose.
  • Snare and Jinteki in general are particularly a problem, since they really hurt your ability to dumpster R&D and trash assets before they get rezzed.
  • Partly vulnerable to program destruction, since Djinn will take hosted viruses with it. But breakers can be recursed.
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