Supermodernism - First corp deck - help!

Cmase 8

My first corp deck! Criticism is more than welcome and im really new to the game. So far the decks working super well. Just use big economy to set up big ice to advance agendas. Snare/Scorched Earth/Sea Source/Vulcan Coverup for flatline wins(I only have 2 Scorched Earth for now until I pick up a second base set) Thanks!

edit: Check out my Supermodernism 2.0 for the updated list so far

3 comments
31 Aug 2015 bohnsen

Any old player will probaley tell you to change out Anonymous Tip for Jackson Howard. Not only is he card draw, but also helps you counter agenda flood, and is very good with Power Shutdown. But since I don't know what cards you have, then it is hard to say what so put in the deck :)

31 Aug 2015 Cmase

Thanks! Yeah I haven't been able to find opening moves. Pretty much everything else is available (I don't have everything yet but I'm on my way to it)

1 Sep 2015 Mechanoise

In a lot of respects it's quite a solid deck, but a few changes could be suggested - and this will be assuming you get those respective datapacks :)

Main thing to keep in mind - GRNDL: Power Unleashed is meant to act fast. Your 10 credit start is more powerful than you think, giving you capacity to support the important centrals and 1 remote in the very early turns. Having 4-off very expensive ICE (Curtain Wall + Hadrian's Wall) is going to hurt your tempo if you're forced to rez those early, and as those credits may be forced into a SEA Source you don't want to be under credits, so I'd probably suggested only having 1 of each at most.

When it comes to ICE, Weyland is known for its Barriers, and players will feel confident face-checking them, thinking a bounce is likely the worst of their problems whilst making you a few credits shorter. ICE with multiple subroutines hurt the Runner, especially if they have to spend Power Counters for every X-Subs, (Cerberus "Lady" H1 comes to mind), so Spiderweb might be a shout; also, Meru Mati for a cheap, strong HQ protector.

Since you'll want to keep the Runner out for as long as possible I suggest having all 3 Chimeras and adding a few Changelings, since with one advancement they will be a 4 strength Senty.

Agendas wise it looks pretty good for the set-up you want, though I'd suggest swapping Eden Fragment and Utopia Fragment for 2 High-Risk Investments, meaning a rich Runner can make you just as rich, (good for a surprise SEA Source). As for your other cards, I'd say they're mostly a good choice, though I would take on @bohnsens suggestions and I'd also remove the Beanstalk Royalties in favour of Cyberdex Virus Suite, just in case you need to purge out before something bad happens.

Just remember to play fast, use Chimeras in the early phases to force them to dig for all of their breakers, and score a High-Risk Investment early. If you do, they know your Hostile Takeovers will keep edging your points up quickly, and with the threat of Snare! and Scorched Earth you should hopefully trip them up at a good spot.

Good luck with this deck!