Deep Space Tour

marioware2 40

Fun Fact: If you score 2x Glenn Station and host a Government Takeover on one and a Vanity Project on the other, the runner can't win by stealing Agenda points (only 6 left in the deck).

The goal of this deck is to score a Glenn Station as fast as possible and host one of your two hefty agendas on it. Once you've done that, running becomes a lot less profitable, and there are multiple avenues to victory, including dripping in three Public Support, scoring another Glenn Station and some Hostile Takeovers, or scoring a Vanity Project if you really have to. Hopefully you won't.

Use the advantage of your assets to pressure the runner into trashing them. Daily Business Show lets you filter your draws and get big agendas or unnecessary assets out of the way. Public Support makes your victory inevitable. With your economy, you can afford to play slowly and see if the runner thinks trashing them is worth it. If they don't, your path to victory becomes much simpler. All the rest are for economy purposes.

Thanks to your identity, Public Support costs 5 to trash. Set it up in a server two ICE deep, with something like an Enigma and a Wraparound. If they find a way through the server, they'll likely be down 9 or so. You can use this server to start advancing a Glenn Station. They'll probably be too poor to do anything about it.

The ice is fairly straightforward. Set up Architect on R&D and never let the runner hit Agendas. Fake them out by installing assets in your scoring server. Use Chimera to get out an early Glenn Station. Use Tollbooth on a scoring server to make the runs REALLY unprofitable. Make them find their Corroder with Wraparound. Play Paywall Implementation to continue to dissuade runs and let your assets do the work for you. Once you have 3-4 remote servers, Tour Guide becomes a nuisance even for Mimic to get through. Laugh as your credit pool becomes insurmountable and the runner's dwindles.

Last point, and perhaps the most important one of all: You're playing Weyland without Scorched Earth. Make the runner think you have Scorched Earth. Ask them how many cards they have in hand. Count your credits, then count theirs. Take some time to do some math. They have to respect the kill, even though you don't have it. Use that to your advantage.

At the end of the day, I saw Tour Guide and Public Support and wanted to make a deck with them. This is the result. Take it for a spin - it's unique, unexpected, and pretty fun! If you do, let me know your results/ideas. I'd be very interested!

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