sustained sabotage (1-2,12th@Wuhan District)

NJUnameless 7

I won't go into the details of the background, for details, please refer to my corp deck Full Salvo (2-1,12th@Wuhan District)

Origin of the deck

My understanding of esa is based on most mainstream decks. My esa is a rush deck.When I first came into contact with esa, I thought that more sabotage was needed to maintain offensive pressure, so I would choose to bring Hippocampic Mechanocytes. But soon I found that the rhythm of such esa was a bit slow and might not be able to keep up with the rhythm of corps such as PD and OB in the competition environment. Due to the special NSG-only standard format for this event, esa lost the key icebreaker laamb, and the solution I chose was to bring pelagi and botulus to deal with the tricky sentry ice in the environment. In terms of card draw, 3x Dr. Nuka Vrolyck can ensure the uninterrupted rhythm, and 1x Bahia Bands and 1x Bahia Bands will have a miraculous effect. Considering the possible threats from remote serve and HQ, such as Manegarm Skunkworks, Anoetic Void, etc., I brought 1xPinhole Threading and 1xLight the Fire!. Since Finality puts pressure on R&D, I finally brought 1xCupellation to attack HQ and make up for the problem that esa has difficulty dealing with assets in remote serve.

My understanding of the deck(Criticism and correction are welcome)

My understanding of this deck is to ensure uninterrupted sabotage, so it is crucial to ensure that Marrow and Ghosttongue are in hand at the beginning. When dealing with corps such as PD and OB, find your Tsakhia "Bankhar" Gantulga as soon as possible to ensure the suppression of corps. When facing BTL and PE, you should slow down your rhythm appropriately to ensure more interference and avoid being killed by corps.

I think finality is still very useful. It can ensure that you have suppression power against corp, forcing the opponent to deploy ice in front of R&D to resist your attack. The threat of Chastushka itself makes corp also defend HQ accordingly, so you can disrupt corp's rhythm to a large extent.

Slots

-1 Pinhole Threading, +1 bahia bands. If most opponents in the game play at a fast pace and do not build a super remote serve, you can consider bringing more bahia bands to speed up card draw and installation.

-1 Katorga Breakout. This card is more for quickly recovering key cards. It is really difficult to play in the early stage.

You can try a construction of more than 50+. Then my idea is to bring Lago Paranoá Shelter to speed up card draw, Hannah "Wheels" Pilintra for remote serve, and Mystic Maemi to provide economy.

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