Game(NET) of Thrones

neuromantic 4

So, here goes. An entire Game of Thrones-themed deck, guaranteed to be awful. Pity that Dracō has rotated really.

The agenda suite is an homage to the unsung hero, the Puppet Master Lord Varys. All he wants is to ensure a Better (life for the) Citizens. His spies are everywhere like a Fly on the Wall, but occasionally even he acknowledges that what is needed is an overwhelming Show of Force. Let's just hope he doesn't get ensnared in the machinations of Lord Little (Engine) Finger.

Whilst some might feel safe being protected by Hedge (Fund) Knights and sellswords, in The Reach they put their faith in a true (Ryon) Knight of the Seven Kingdoms, like Ser Loras Tyrell.

In King's Landing, SanSa(n) Stark (City Grid) learns about playing the Game of Thrones. If she is in need of guidance then she might be able to look to the machiavellian Queen (Wall) of Thorns, or if she is after someone who can swing a sword instead, then there's always the (News) Hound.

Travelling north to the Vale, we visit the Eyrie, the Seat of House Arryn with its three waycastles: (sand)Stone, Snow and (Alexa Bel)Sky.

Across the Narrow Sea in Essos and the Free (Lunch) Cities, Arya(bhata Tech) Stark trains with the Assassins of the Faceless Men and plots her vengeance against the Freys of The Twins.

Travelling back across the Narrow Sea to The (Ice) Wall we finish our tour at Castle Black(list), the seat of the Night's Watch(dog) and their ancient (Daily) Quest to guard the realms to the south.

Now I need to go and have a long hard think about what I've done. As the Red (Herrings) Priests of R'hllor say, the Night(dancer) is dark and full of terrors.

Any ideas for anything obvious I've missed, just send me a raven.

1 comments
17 Apr 2024 aemond2

Brilliantly woven, truly a tapestry of references both clever and cunning! Your Game of Thrones-themed deck is a delightful homage to the complexities of Westeros and beyond. I especially appreciated how seamlessly you integrated each character and location with the thematic elements of the game. It's clear you've not only captured the essence of the narrative but have also mastered the art of storytelling through gameplay. If you're still looking for additions, perhaps consider incorporating a "Twin(s) Transition" to symbolize pivotal moments of change or betrayal, enhancing the strategic depth? Keep the ravens coming; this is a narrative worth expanding!