Automatisation

Mad Tinkerer 240

Ah, yes this is a wild one. The hardest part is to protect your money in the early game, but this deck can be really tanky.

Even tho it might not be obvious the most important card here is Mercia B4LL4RD, because not only gives you basically a additional click that let's you build out your server even while jamming agendas you can also use her for your id ability.

As usual some thought to the shenanigans this deck is capable off.

Nico Campaign and Anthill Excavation Contract give good money and even draw. And Mahkota Langit Grid gives you a major discount on them, as well as protecting them slightly.

Thanks to a decent 18 Ice (most of them bioroids!) as well as the draw from Anthill and Nico combined with Wave's ability you will usually have something to install with Mercia.

Thanks to not only 3 Spin Doctors but also 2 Simulation Reset you can easily get cards back that you need (or more ice to use with your ability).

Project Ingatan really boosts your economy, as your assets only remain for 2 or 3 turns you can reinstall them quickly.

Lamplighter is an awesome ice to protect your economy servers, early and midgame.

I'm not sure if Petty Cash is the best slot but at least it's a target that you don't mind to lose for Simulation Reset or when you overdraw (which can easily happen while you are advancing an agenda and have Anthill on the field.

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