Jintekilol v2

d9w 2

Upgraded with Sundew, which is an excellent excellent addition to this deck, or to any RP deck, and is the main economy here. I've usually run it without ICE, but it'd be the first remote in this deck to get some.

Also added Mushin No Shin, but I haven't played with it yet. It fits right in, though.

The main idea is to have as many remotes installed and advanced as possible. Even having multiple agendas down isn't bad - I've won with SfK on two agendas that had been there most of the game.

Trick of Light is great from a Ronin, or even an agenda, because it pretty much ensures that the runner won't ever run the source of the counters, no matter how many there are on it.

I've flatlined a lot with this deck, but took out any tag'n'bag cards. I usually keep 2 counters on a Ronin so if they ever have less than 3 cards, maybe after a Junebug, Snare, or even just ICE and Hokusai, I can sink them the next turn.

Thomas is great because he ensures you have the credits for traps, or even to spring ICE when the runner thinks you can't. Having 1 credit and rezzing Wall of Thorns is great - Janus would be even better, but 8 adv counters on Thomas is asking a lot.

If I could fit more ICE in here, I would, but I don't know where to get the space. I really only put ICE on the centrals, but R&D lock can be a problem. Bullfrog is still in this version because, dammit, it's fun when it actually does happen, which has been about never. Someday, Bullfrog, someday...

2 comments
27 Dec 2013 x3r0h0ur

I think this is a little light on ice even for an RP deck. If you don't make centrals painful fast enough, you'll get medium/R&D dug to death. Also consider server diagnostics, its fast cash once you have sufficient ice.

28 Dec 2013 d9w

Agreed, but I don't know what to cut for more ice.

Server diagnostics is a great idea for this deck. Economy isn't a problem with Sundew, but more of it never hurts :)