Go Fast

Diogene 4248

Fastest win : turn 6!

Inspired by @amavric talk about Meridian, I checked my last deck with it and it was decided to update it.

Then I checked a recent winner and thought that I could push it further, as is typical for me.

Fast

Mulligan plan : something that gives you credits.

Game plan : put cards on the board, use every trick to fast advance, win.

Meridian is there to either slow the runner by taxing their credits, or slow the runner by taxing their agenda points. The later is great, because it will power up Giordano Memorial Field by mid game (which is around turn 6 for us).

Mavirus is mainly there to help with Clot, which is a disaster for use, and to help against the unlikely Conduit.

Finally, Fast Break is the late game tech to find your pieces by overdrawing and installing the agenda that will win you the game.

Enjoy!

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