Sage Nasir

zkillz 13

2 comments
20 Nov 2015 Krams

Do you really need 3 CyberSolutions Mem Chip and 3 MemStrips? How often do you encounter ICE with more than 10 strength? Or do you just want to make sure you draw them early? Most of the times, a strength 4 Sage is enough to deal with early game ICE, as long as your GS Shrike M2 backs him up against nasty Sentries. And against more than 90% of all corp decks, strength 7 is enough for the late game. There are not that many ICE above that. Strength 10 might be needed for Blue Sun and very few others. You can go up to strength 16 with all your stuff installed.

And how do you pay for building up your rig? You obviously pay your runs with , which is nice, but the rigbuilding seems a bit tough for you. I know that Personal Workshop helps, but you still have to pay a lot for your hardware. Maybe a Modded could help? Or a Stimhack to use with the Workshop?

On the other hand, 3 Career Fair is a lot! You basically have 6 targets for it: 3 Data Folding and 3 Earthrise Hotels. And maybe 1 of the Order of Sols and the 3 Underworld Contacts, if you don't mind not getting the full effect.

And how fast are you usually setting up your console? Because, well, you can't really use the Underworld Contacts until you have your link up and you didn't include any other cards. Maybe Access to Globalsec or Dyson Mem Chip would be set up faster. Half of your drip eco is depending on it.

I think I'd try -1 Career Fair, +1 Stimhack, -2 CyberSolutions Mem Chip, +2 Dyson Mem Chip.

20 Nov 2015 zkillz

So the idea is to go over kill on the memory so that I'm not in aa situation that I can't run. For money I am basically spinning down on personal workshop and then running everywhere to accelerate my rig out, hence nasir. The cybersolution are probably over kill and it might make sense to switch to dysons for the link.

I have yet to have any problems dropping toolbox, worst case I sure gamble and then pull it off the workshop. Also if I keep myself low on credits spending to workshop makes Sol another drip piece, but on both turns.