TANSTAAFL

Marnax 1

There ain't no such things as a free lunch. There are no cheap bounces to get at the remotes. Most of the ice is there to hurt the runner or cost him credits and should focus on protecting HQ and R&D (plus the archives if there is a sneakdoor). A couple of barriers to protect a Sundew as necessary.

Primary aim is to win by scoring agendas while the runner keeps drawing up or regaining credits. Don't be afraid to lose a couple of agendas. Medical Breakthrough helps you even if stolen and Philotic Entanglement can win by net damage late in the game. I intentionally left out some of the classic Jinteki traps in favor of messing with the runners rig (Aggressive Secretary) and hand size (Cerebral Overwriter).

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