Bioroid Exploitation

Exestion 1

I've been building Nuvem for months now, and I think this is the closest I have come to it feeling like a viable deck that makes good use of the ID.

You want to fire the ID pretty much on every turn, and should treat the decision to trash with it like an auto-yes when you do. This will result in you trashing agendas or other econ cards from time to time, but we ice archives for Subliminal anyways, snap trash each turn and play 6 ways to shuffle them back, so they actually get stolen less than you'd think.

As for the ICE, its just a mix of good and taxing weyland cards, with a large bioroid package. It turns out that Ansel and Bran become even better when you can always install from archives, and Ravana is just a good get for Tucana to fill in the pretty mediocre code gate slot in weyland.

The gameplan is usually an early remote to try for Tucana pushes supported by the strong economy that our 2 credit per turn ID grants. Then we ICE up all servers during the midgame to start grinding runners run based economy and value cards, while also threatening the clickless 3 credits from Subliminal. Slash and Burn can pretty easily score a Basalt Spire, and once we get there its usually a single turn until we win, since that messed up Agenda allows us to win very similar to the two Atlas counter endgames weyland could always do.

Overall the deck is solid once you make it out of the early game, and can maintain a stable economy while rezzing big ICE as soon as you can play your first Government Subsidy. The main ways it loses is multi access R&D digs into the rather rough agenda density, and economic denial through forced rezzes or straight up Diversion of Funds before that first 10 credit threshold, which is where our expensive ICE suite comes back to bite us.

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