Beachcombing 2.3

Grimwalker 638

Doing the Beach Party Game Day pancakes thing. NRE enables both Yog and Dagger.

Still not convinced I'm getting my money's worth out of Hayley, any input welcome.

3 comments
17 Jun 2015 Greasythumb

Big code gates like Tollbooth and Wormhole seem like an issue. Maybe a Cyber-Cypher?

How often do you use the Levy? If the answer is 'pretty often', I have a crazy idea to spitball: you could try -2 Cloak, -1 Akamatsu, -1 Comet and +3 Ghost Runner as your sole stealth credits. The drawbacks to that are pretty obvious, but you get better early pressure and reduce your need for memory, which seems good. Ghost runner also helps by being a resource, and is thus installable next to your other combo pieces. Perhaps -1 Day Job, +1 Mimic would round out that idea.

17 Jun 2015 Grimwalker

I figured installing Atman at 3 or 4, combined with Net-Ready Eyes should handle Tollbooth and Lotus Field problems. Wormhole is a problem, though. Perhaps just going back to Gordian Blade would help, though the original version had Refractor, plus Cloak and Ghost Runner.

Changes I'm contemplating are swapping Day Jobs for Stimhack x2 but I could also contemplate dropping the Mem Chip and Cloaks for Ghost Runner x3.

17 Jun 2015 posttrib777

I'm waiting for a deck that uses adjusted chronotype with Hard at work and Gene Condition Shoppe to get 6 credits on the first click of each turn. I would spend one click each turn to gain the equivalent to a raw Lucky Find (non-prepaid voicepad,)

Seems good