Maxximum deck size

mmc31 56

I've been sporting a huge maxx deck for a little over a month, and it is the best thing ever. Here is why I think it is awesome:

Never worry about Levy. It is like you have a built in levy already done for you at the start of the game. Chronos Project? Don't care.

Consistency is still key: there are many cards that do the same thing for you, so even with 72 (or 75) cards you will still see what you need to get through early game ICE. Most decks I see aren't even running 3x of each of their main icebreakers!

At the heart of this deck is Faust. Faust is awesome as I think we all know, but Fausting with MaxX is rediculous, because it is already like you have a wyldside installed from turn 1. In order to get Faust early, you have 3x Faust, 3x self-mod, and a host of recursion if your deck drops one into the heap. If NONE of that works early, you will probably have found parasite and the relevant regular icebreaker you need. I tried running DDoS for the early game pre-faust, but wasn't impressed.

It is rare to not have a way into Faust by turn 3 (without any drawing, you've seen 8 cards in hand, and 6 in heap - and chances are more likely than not that one of those is either faust or self-mod).

In the past, I used 3x special order, and 1x levy, but found that levy was a waste of time and self-mod is just sooo much better.

This deck has a lot of filler econ and endgame tactics possiblities (maybe medium/nerve agent for multiaccess instead of keyhole)

Against NeH, MaxX has incredible econ power with her free draws, enabling you to focus on some good early game econ to keep up. You also don't have to take time setting up your rig since it will come to you as the game progresses. You have the time to check everything they install, and they won't be able to keep you out when it counts.

Supermodernism builds are DOA with how strangely consistent this large deck is, and how good it is at bringing things back from the dead.

Glacier decks crumble to d4vid, faust, and cutlery. They won't be keeping you out long and Keyhole is always there for you.

RP has trouble keeping up with your economy if you play smart, and Vamp delivers the silver bullet to Nisei. I haven't come across anyone playing it recently, so i've gone down to 1x vamp, but you could up it to 2.

This is actually includes some slight modifications I've made since the tournament it won, but it is 95% the same.

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