Kit is Studying Hard v5

Aerodyne 90

After months of fine tuning, we have arrived at the ultimate jank.

Early game: Get a Study Guide and a Multithreader out as soon as possible. Every turn you can increase the power of Study Guide by 1 for free even if you don't run. This allows you to contest early scoring remotes from rush decks because you can get through any 1 iced server for basically nothing - watch out for Wraparound though.

Mid game: Acquire £££. Start building up the board state, get Cyberdelias out (you will need the memory later). Try and get Beth and Guru out if possible. Important! Do not install Surfer yet if you draw it. Be very careful running without Guru if you expect any sort of damage. Discarding Surfer is really annoying because it gives away the late game combo, even though you can Test Run it back. Poke servers to safely check ice you can guarantee will have code gate. This is important for later if you need to Escher.

Late game: Usually the corp will have a huge remote now with like 5+ ice on it. We can get anywhere with Egret / Tinkering + Surfer. You can use SMCs to install Egret's on the fly, or Surfer on the fly, either can work. Surf into the remote and steal every agenda, and have infinite money because of Mopus and Cyberdelia. Yay! Also there is some R&D multi access if you're bored.

Things to Watch Out For: This deck really struggles with fast advance out of hand. If this is happening, your best bet is to just to alternate between HQ and R&D. If you can keep the agendas out of hand somehow, then you have a chance. Marcus Batty is extremely strong against this deck. If you expect Batty, never run without Sac Con. If you have multithreaders out, you can recover reasonably quickly if they trash your Study Guide, but it's still horrible.

Disclaimer: Do not expect a positive win-rate. Do expect every opponent to check the card text of Surfer.

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