Jeeves for Green

Funshade 141

So I got on a Jeeves Model Bioroids Kick and made a version for every MegaCorp. The big synergy is the Biotic Labor/Shipment from SanSan/Subliminal Messaging to fast advance out without to many credits and unexpectedly.


Jeeves for Green --- This one just feels grossly good. Quickly score out behind light ice and try to get the first Atlas token. It all goes uphill from there. The original version of the deck ran 11 Barriers and 3 will-o-wisp but I tended to win before hand never seeing them or got RND locked and they where sniped out. so Swaped to a faster version with 2 boot camps to get Negotiator up and active for wormhole target. The boot camps can find the mark Yale in a pinch.

The three magnet is for fast, unparasitable Wall of static but code gate Ice. mostly for the Jeeves Alliance use but It's a good ice for a reason and gives solid ETR. I migiht swap to 3 Corpate Sales team and 2 Oaktown. to score out behind light ice is a lot more scary when you dont see what agenda it is. Both give tons of money scored although sales team is a lot slower getting it, gives 2 more.

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