Deep Dive is such a clunky card. Three required runs, and you can only access one card per click left over. What if you could get the same number of cards from only a single run, and be able to access each and every one of them?
The core concept of this deck is simple - stack as much multi-access as possible, and then swing for a small number of extremely high impact central runs. To make room for all that, this deck runs very light on entry tools, and all of them are limited use or limited target. During the early game, you want to be somewhat contesting remotes, but focus mainly on digging through as much of your deck as physically possible and trying to get your multi-access engine set up. Late-game, don't bother with remotes at all - just focus on making your central runs impact as hard as they can and don't over-exert yourself.
Some specific tips for play:
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