Fireflies

dezigerator 128

play this deck if you love spending free credits during runs. trick shot & overclock credits can be spent not only on icebreaks, not only on arissana installs, but also on hardware installed by masterwork. masterwork can be used Twice during trick shot runs. flame-out credits can be used by mayflies, for the 2 credit smc cost, and even for the cupellation microtransactions in a pinch (though beware of parking it there for long as you really want it open for smc and mayfly). A single coalescence is enough to hyperdrive the economy; reinstall it over and over again using simulchip and muse, all the while charging enviro testing, and trash it over and over again with Aesop (the muses too ofc, and empty flame-outs are also destined for the pawnshop). you do have a limited number of accesses, though the limit is very high, so make sure to get in when you can without mayflies, and be a little sparing about your access tools to focus on remote snipes and landing cataloguer runs (which are easy to whip out when the run starts via masterwork!); try not to waste your accesses on central singles. another tension is when to hold your tutors/recursion for access threat and when to burn them for coalescence econ. using a simulchip you installed for free using trick shot credits to clicklessly install and aesop a coalescence for a completely clickless 7 credits (not to mention two or four enviro charges) just feels good.

(2 wins and a tie at LA CO 5/11. wins vs. reality plus and azmari, tying thunderbolt on time)

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