Slipspace Drive 20X6 KQ

Gyro88 160

This is the most recent iteration of my original Slipspace Drive deck, and the one I've been most happy with out of the many, many tweaks over the past several months. Don't worry about the nonsense in the name -- it's just my way of tracking revision history.

Turns out Atman is generally enough to deal with problem ice for the trojans (Magnet, Tatu-Bola, Border Control, Descent, etc). Similarly, Harmony AR Therapy is all the recursion you need, and doesn't require installing an expensive and vulnerable resource. But if it makes you more comfortable, swap 1x Poison Vial and the 1x Compile for a DJ Fenris and a Hush or Pinhole Threading.

What is this deck best against?

Big ice. Ice the corp thinks you can't get through at all, let alone afford to. Let them spend their precious credits trying to keep you out, only to waltz through for about 2c, virtually regardless of type, strength, or subs.

What is this deck worst against?

Things that require actual credits. Asset spam can be a challenge (though some of that is my own lack of skill into the matchup), and tagstorm decks are extremely taxing. Most of the time I'll just go tagme when incidental tags show up, because this deck runs almost no resources, but if the Corp is building their gameplan on it, they'll have very painful tag punishment in tow as well.

Go forth and shred ice!

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