All Roads Lead to Kate

Intrasolar 10

1 comments
5 May 2015 sruman

Some first thoughts / questions:

  • true you never want to run out of dog tags but with 3 x clone chips, 3 x scavenge, 3x test run, and 2 x Levy, I don't think you need 3 cerebus personally (especially with an inti to back you up). I'd go 2 and add a plascrete.

  • given only 3 quality times for draw, I don't see how you'll need the 2nd Levy, in any game that isn't down to the corp mill, I doubt you'll get through the deck a 2nd time and, besides, you have Kati for money in those last few turns if somehow you made it through the deck 2 full times.

  • Since draw = money in pre-paid Kate and because you're aiming for the test run scavenge combo (and thus need even more draw for consistency), I think you should ty to squeeze in some diesels -- maybe -1 indexing, -1 same old thing, -1 code siphon, +3 diesels? Or maybe cut a clone chip since only for the dogs and you have a ton of those tokens available through recursion.

  • Not sure I follow the inclusion of both Torch and Study Guide. Torch is there for games with big code-gates and, I'm guessing, study guide for situations where only < 3 str code gates. In that case wouldn't Zu be better? If you want to make study guide the same strength as Zu it costs 5 credits vs. 1 credit and to get to datapike-enigma range it costs 7 credits (almost as much as Torch). It'll take many code-gate breaks to recoup the 6 credit up-front cost over Zu.

Anyway, just some random thoughts.