My Weird Grid (MWG), 1-3 in Aldershot GNK

sebastiank 1688

Do you like playing obscure bioroid ice? Do you like value Load Testings? Do you like your opponents Indexing you and, after seeing your cards, giving you a look of utmost confusion? And most importantly... do you like grids? Then boy, do I have a deck for you.

In theory/random Jnet games

Despite the novelty of the card selections and the charming name, do not let the nastiness of this deck deceive you. Plop Rutherford Grid and Warroid Trackers in your MCA remote, and sooner or later, you'll be forcing the runner to trash their entire rig. The Plan is to spam MCA and shore up centrals, and always score with MCA if able, as this is protected by MWG and Warroids. Play Load Testings clicklessly, via MirrorMorph activations, to give the runner less time to react to your MCAs. Subliminal Messaging is great with MirrorMorph: the more times you're able to fire this off, the higher your likelihood of winning.

In practice

In the GNK, as my record suggests, The Plan was not successful. Two games I lost early after a Legwork on my 4 agenda HQ and hits off my unprotected R&D. The last game, I was smoked- turns out, having several 7 and 10-to-rez sentries against Afterimage does not dress you for success. Clot is a big issue for this deck. The first game, when I was behind early, I was worried about clot coming out, so I tried to hard-score an ADT. This lost me the game.

Suggested changes:

-2 Bass, +2 Ash

I had Bass as a secondary scoring option for the late game: MirrorMorph can basically fast advance anything with this if you have the right combo pieces. However, against one of the decks weaknesses, Clot, this does nothing to help you. Ash, on the other hand, enables you to SLOW advance agendas while combining beautifully with your other upgrades.

-1 Sherlock 2.0, +1 Fairchild 3.0

I genuinely think Sherlock is good in this deck, especially when you hit it for free off of Architect Deployment Test. It is extremely taxing, and all of its safety valves (the traces, the click-break ability), are perfectly negated by the Plan. However, early on, the Detective rots in your hand. Fairchild 3.0 is always good, and can protect yourfrom those early steals on central servers. Tldr, never play Sherlock 2.0, but when you do, never play 3x Sherlock 2.0.

The GNK was great. Shout out to Hyperbolic_Mess: my games with him were super fun, and it was he who christened my deck after seeing Rutherford Grid in R&D and uttering the words "your weird grid" in disgust. For this, I will be eternally grateful.

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