Baskin Robbins Don't Play (1st Place @ Total Escape Summer)

CrimsonWraith 3638

"Now I am become Death, the destroyer of worlds."

The Baudot code messages of Oppenheimer's Bhagavad Gita inspired quote may have made it into the flavor text of the wrong Netrunner cards. I have been playing variants of this deck for several months now. My original concept was to use NEH's 17 influence to create a hybrid of the Weyland shutdown combo kill deck and the Cerebral Imaging shutdown combo score deck. The weakness those two decks had is that some of their matches were nearly a guaranteed automatic loss (see: Leela, Noise w/Clone Chip or Peddler, anyone running any of the three runner shards). This problem was further exasperated if the runner knew what you were up to, since you could only win by scoring or scorching out the runner after they ran. Not only can we threaten both scoring and scorching out in the same deck, but now by putting these shells into NBN, we also have the ole reliable Astro train for a back-up plan. Don't get me wrong, Noise or a shard is still a horrible match-up for this archetype, but I don't believe it is quite the auto-loss scenario that it once was.

At a glance, this deck is capable of pulling off the following...

  • A 3 point and 2 card combo for 3
  • A 4 point and 3 card combo for 3
  • A 5 point and 4 card combo for 3
  • A 6 meat damage and 3 card combo for 5
  • An 8 meat damage and 2 card combo for 7
  • An 8 meat damage and 4 card combo for 5
  • A 10 meat damage and 2 card combo for 7
  • A 10 meat damage and 3 card combo for 6
  • A 12 meat damage and 2 card combo for 10
  • A 12 meat damage and 3 card combo for 9
  • A 12 meat damage and 4 card combo for 6
  • A 14 meat damage and 4 card combo for 9
  • A 16 meat damage and 4 card combo for 12

You almost need a spreadsheet to keep all the combos straight though. So, uh, until you get comfortable with running this thing off the top of your head, here is the spreadsheet. I will walk you through each of the main combos one-by-one, but keep in mind these are just a few examples of the possibilities to get you started. To cut down on the length of this description, I will use a bunch of shortcuts and abbreviations, so here is the glossary:

I am running this in Near-Earth Hub almost solely because it is NBN with 17 influence. Haarpsichord's ability is much more useful than NEH's, but you would have to remove an Accelerated Diagnostics (and thus the combos that use 3x AD) or a Power Shutdown (reducing your consistency) or the Reclamation Order (and thus the RO combos) to fit it into Haarp. NEH's ability can actually be rather detrimental to your combos, so make sure you're paying attention... you must have an existing remote server (two servers for a score combo) to prevent the NEH draw from busting your combo. Most games, I accomplish this by building a traditional scoring remote with 2x ETR ice, so that I always have a server to bounce cards into during the combo without triggering NEH. That server can also serve to score out agendas more traditionally or stash Jackson in a secure location (which enables the crazier combos). Also keep in mind that overwriting cards in an existing server with no ice does not count as creating a new remote, so a standalone remote with Daily Business Show or Marked Accounts can be used for your combo as well.

3-POINT COMBO

Requirements

  • Credits: 3
  • HQ: 1xPSD, 1xAD
  • Remotes: JH
  • RnD/Archives: 1xInterns, 2xSfSS
  • 1x Beale in HQ/RnD/Archives (not already scored/stolen)
  • The Runner must have made a run during his or her last turn
  • You must have one existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for Interns, SfSS, SfSS
  • 2 - AD: Interns for Beale, SfSS on Beale, SfSS on Beale
  • 3 - Advance Beale once

4-POINT COMBO

Requirements

  • Credits: 3
  • HQ: 1xPSD and 2xAD
  • Remotes: JH
  • RnD/Archives: 1xJH, 2xInterns, 2xSfSS, 1xSubliminal
  • 1x Beale in HQ/RnD/Archives (not already scored/stolen)
  • The Runner must have made a run during his or her last turn
  • You must have two existing remote servers

Combo

  • 1 - PSD RnD
  • PA - Remove JH for Interns, Interns, SfSS
  • 2 - AD: Interns for JH, Interns for Beale, SfSS on Beale
  • PA - Remove JH for Subliminal, SfSS, SfSS on Beale
  • 3 - AD: Subliminal, SfSS on Beale, SfSS on Beale
  • 4 - Advance Beale once

5-POINT COMBO

Requirements

  • Credits: 3
  • HQ: 1xPSD and 3xAD
  • Remotes: JH
  • RnD/Archives: 2xInterns, 2xSfSS, 1xSubliminal
  • 1x Beale in HQ/RnD/Archives (not already scored/stolen)
  • The Runner must have made a run during his or her last turn
  • You must have a scored AstroScript agenda counter
  • You must have two existing remote servers

Combo

  • 1 - PSD RnD
  • PA - Remove JH for Interns, Interns, SfSS
  • 2 - AD: Interns for JH, Interns for Beale, SfSS on Beale
  • PA - Remove JH for Subliminal, Interns, SfSS
  • 3 - AD: Subliminal, Interns for JH, SfSS on Beale
  • PA - Remove JH for SfSS, SfSS, X
  • 4 - AD: SfSS on Beale, SfSS on Beale, X
  • PA - Advance Beale w/AstroScript agenda counter

6-DAMAGE COMBO

Requirements

  • Credits: 5
  • HQ: 1xJH, 1xPSD, 1xAD
  • RnD/Archives: 1x24/7, 1xTraffic, 1xScorch
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - Install JH
  • 2 - PSD RnD
  • PA - Remove JH for 24/7, Traffic, Scorch
  • 3 - AD: 24/7 for BN, Traffic, Scorch

8-DAMAGE COMBO

Requirements

  • Credits: 5
  • HQ: 1xJH, 1xPSD, 2xAD
  • RnD/Archives: 1x24/7, 1xSubliminal, 1xInterns, 2xTraffic, 1xScorch
  • No more than 1xJH exiled
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - Install JH
  • 2 - PSD RnD
  • PA - Remove JH for 24/7, Subliminal, Interns
  • 3 - AD: 24/7 for BN, Subliminal, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 4 - AD: Traffic, Traffic, Scorch

8-DAMAGE COMBO

Requirements

  • Credits: 7
  • HQ: 1xPSD, 1xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch, 1xRO
  • No more than 1xJH exiled
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, RO, Interns
  • 2 - AD: 24/7 for BN, RO for AD, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 3 - AD: Traffic, Traffic, Scorch

10-DAMAGE COMBO

Requirements

  • Credits: 6
  • HQ: 1xPSD, 2xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch
  • No more than 1xJH exiled
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, Traffic, Interns
  • 2 - AD: 24/7 for BN, Traffic, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 3 - AD: Traffic, Traffic, Scorch

10-DAMAGE COMBO

Requirements

  • Credits: 7
  • HQ: 1xPSD, 1xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch, 1xSubliminal, 1xInterns, 1xRO
  • All JH still in play (None exiled)
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, RO, Interns
  • 2 - AD: 24/7 for BN, RO for AD, Interns for JH
  • PA - Remove JH for Traffic, Subliminal, Interns
  • 3 - AD: Traffic, Subliminal, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 4 - AD: Traffic, Traffic, Scorch

12-DAMAGE COMBO

Requirements

  • Credits: 9
  • HQ: 1xPSD, 2xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch
  • No more than 1xJH exiled
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, Scorch, Interns
  • 2 - AD: 24/7 for BN, Scorch, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 3 - AD: Traffic, Traffic, Scorch

12-DAMAGE COMBO

Requirements

  • Credits: 6
  • HQ: 1xPSD, 3xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch, 1xSubliminal, 1xInterns
  • All JH still in play (None exiled)
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, Traffic, Interns
  • 2 - AD: 24/7 for BN, Traffic, Interns for JH
  • PA - Remove JH for Traffic, Subliminal, Interns
  • 3 - AD: Traffic, Subliminal, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 4 - AD: Traffic, Traffic, Scorch

12-DAMAGE COMBO

Requirements

  • Credits: 10
  • HQ: 1xPSD, 1xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch, 1xSubliminal, 1xInterns, 1xRO
  • All JH still in play (None exiled)
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, RO, Interns
  • 2 - AD: 24/7 for BN, RO for AD, Interns for JH
  • PA - Remove JH for Scorch, Subliminal, Interns
  • 3 - AD: Scorch, Subliminal, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 4 - AD: Traffic, Traffic, Scorch

14-DAMAGE COMBO

Requirements

  • Credits: 9
  • HQ: 1xPSD, 3xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch, 1xSubliminal, 1xInterns
  • All JH still in play (None exiled)
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, Traffic, Interns
  • 2 - AD: 24/7 for BN, Traffic, Interns for JH
  • PA - Remove JH for Scorch, Subliminal, Interns
  • 3 - AD: Scorch, Subliminal, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 4 - AD: Traffic, Traffic, Scorch

16-DAMAGE COMBO

Requirements

  • Credits: 12
  • HQ: 1xPSD, 3xAD
  • Remote: JH
  • RnD/Archives: 1x24/7, 2xTraffic, 1xScorch, 1xSubliminal, 1xInterns
  • All JH still in play (None exiled)
  • The Runner must have made a run during his or her last turn
  • You must have a scored Breaking News
  • You must have an existing remote server

Combo

  • 1 - PSD RnD
  • PA - Remove JH for 24/7, Scorch, Interns
  • 2 - AD: 24/7 for BN, Scorch, Interns for JH
  • PA - Remove JH for Scorch, Subliminal, Interns
  • 3 - AD: Scorch, Subliminal, Interns for JH
  • PA - Remove JH for Traffic, Traffic, Scorch
  • 4 - AD: Traffic, Traffic, Scorch

OTHER COMBOS

Okay, hopefully that gives you a good feeling for the possibilities available to you with this deck. I'll go ahead and note that this is obviously not a comprehensive list of combos, there are just too many variables to consider. Don't have enough credits, but have an opening for the combo and some flex cards? Throw the Sweeps Week into the combo for the credits you need. Runner went tag-me and now you don't have to worry about scoring a Breaking News or playing 24/7? Throw in another Traffic Accident instead of 24/7, because you never know when you need to do 18 meat damage instead of 16. XD

OTHER VARIANTS

If you do not feel as though you are getting your value from the score out option and are concerned with the lack of economy cards in this deck, you can easily swap this to a deck with only kill combos and better economy. The variant that I won a tournament with removed one copy of Interns and both copies of Shipment from SanSan, with an additional Sweeps and 2x Hedge Funds added. With more economy in the deck, I also swapped out a Pop-Up Window for a Little Engine (which could also be a more formidable ETR ice like Tollbooth). And finally, since you are not planning on scoring Project Beale with that deck, I swapped out all three copies of Project Beale for three copies of NAPD Contract.

As mentioned above, Haarpsichord's ability is much more effective than NEH's with this deck, so you could also attempt running this exact deck with one less Power Shutdown - trade in some consistency in seeing your combo earlier for a more effective identity ability.

21 comments
1 Nov 2015 Highwire

Forgive me for seeming like I am missing something here, but there are an awful lot of the Combo's you list which require 4 clicks; I don't see Biotics in your list, so how exactly are you pulling those 4 click combos off?

1 Nov 2015 CrimsonWraith

Forgive me, I should have clarified somewhere above. When played via Accelerated Diagnostics (due to ignoring additional costs), a Subliminal Messaging is effectively a Biotic Labor that gives you a credit instead of costing four. =)

1 Nov 2015 ChaoticBrink

Great Deck! Seems like Clot could present a bit of a challenge on the scoring combos. Have you tried running with Cyberdex Virus Suite? Did you score out or scorch out most of your wins at Total Escape Games?

1 Nov 2015 CrimsonWraith

I won one game by scoring out and the others via kill combos, though instead of a score combo I scored out the old-fashioned way from an iced remote.

I actually dropped Shipment from SanSan and the scoring combos out of the tournament deck in favor of more economy cards, those changes are detailed above in the "Other Variants" section. Tournament aside, I've played the deck a few dozen times and I've scored out only a handful of times. The kill combo only deck may be a more consistent build, despite this deck having more options.

I would love to add CVS to the deck, even without the score combos, due to its effectiveness against Medium, Imp, and Datasucker. Unfortunately, card slots are extremely hard to come by when half your deck is dedicated to one combo or another (and the other half is ice and agendas).

2 Nov 2015 mecha-nico

Maybe you can work with a third Traffic Accident and a Biotic Labor? This other deck takes the cake, but needs to be upgraded to Data and Destiny. netrunnerdb.com

2 Nov 2015 CrimsonWraith

What advantages do you feel that deck has over this one?

I'd have to disagree on it taking the cake, though I am a bit biased. :) In a meta where most people suspect a meat damage threat from NEH and run Plascrete or I've Had Worse, I don't feel like 6 meat damage is enough to cut it.

The original version of my deck used multiple Interns and Shipment from SanSan to install and score a Breaking News on the same turn you kill the Runner, and could deal 8 damage for 5 credits without needing to spend influence on Biotic Labor. I think that would be an improvement on the other deck, and I feel like this is an improvement over my old deck. Scoring the Breaking News on an earlier turn with this deck is much easier to accomplish in most circumstances than working the score into the kill turn.

2 Nov 2015 Dothanite

Beautiful deck - Accelerated Shutdown Combos are near and dear to my heart :)

@CrimsonWraith you say the the damage only build is more consisten for tournament builds, but what changes do you make? Taking out the SfSS like you mentioned and add +2 Sweeps Week is the only thing I see you could do.

Also, great use of Subliminal Messaging - I've never seen that before and it's awesome.

2 Nov 2015 Dothanite

Somehow skipped over your variant paragraph - I see now. :)

2 Nov 2015 CrimsonWraith

@Dothanite Thanks! And to be fair, it is a very long deck description... I know I'd be skimming over the whole thing if I hadn't wrote it myself. :D

2 Nov 2015 Blackraine

Are you running with 0 cards in your R&D? A lot of these combos require Jackson Howard to shuffle three cards in, then pull the same three cards off the top of the deck with Accelerated Diagnostics. That doesn't seem particularly consistent to me unless you're running with 0 cards in R&D... in which case, Fisk is going to kill you if you don't win that turn.

2 Nov 2015 CrimsonWraith

@Blackraine Every combo here requires you to shuffle three cards in and pull the same three cards off of R&D with Accelerated Diagnostics. That's sort of the point. ;) You'll also notice the first or second click in every combo listed involves trashing every card in R&D and putting it into Archives, leaving the three cards you Jackson as the only three cards in the deck. All of these combos were designed as game-ending combos. If you don't win the game with whichever combo you use, you will lose the game on your following turn when you unsuccessfully attempt your mandatory draw. :)

3 Nov 2015 aleph_c

As a point of clarification, all the combos that require a scored Breaking News to trigger with 24/7 News Cycle also require another scored agenda to pay 24/7's cost, since forfeiting the BN makes it disappear from the score area.

3 Nov 2015 CrimsonWraith

@aleph_c As a point of clarification, Accelerated Diagnostics ignores all additional costs, to include forfeiting agendas. ;)

3 Nov 2015 aleph_c

O_O Right you are! I'm so used to just using that clause for Doubles.

3 Nov 2015 coyotemoon722

I remember the joyous games I played with your 7 point CI deck back in the day. I may have to torture some poor runners with this combo deck! The 16 damage sounds like a personal achievement.

3 Nov 2015 CrimsonWraith

Some men just want to watch the world burn. =)

4 Nov 2015 SlayerCNV

I think this kind of deck seriously ruins the game. No?

4 Nov 2015 CrimsonWraith

No.

4 Nov 2015 Dothanite

@CrimsonWraith I love you.

Combo decks like this are not Exodia. They are not Cawblade/twins. They aren't infinite and can be beaten. And they are fun.

24 Nov 2015 Kenzurith

@CrimsonWraith Is a 3-point combo not achievable without Subliminal Messaging and a second Interns? Wouldn't this combo work with fewer requirements than the first combo?

  • Click 1: Shutdown entire RnD
  • PA: Jackson back Interns and 2x Shipment
  • Click 2: AD for Interns on Beale, use both Shipments on Beale
  • Click 3: Manually advance Beale once
  • Score Beale for 3 points

The only reason I can think of that this combo wouldn't work is that you can't AD for Beale then immediately use Shipment on it, but since you choose the order in which the operations resolve, that should work just fine. Am I missing something here?

24 Nov 2015 CrimsonWraith

@Kenzurith Yep, that's absolutely doable, also easier and more simple. I think I became so locked into obtaining extra clicks that I didn't see I didn't need the extra click in that scenario. =D