[Standard] Endurance Tao

danilche 19

I suppose its hard to make a terible deck with endurance in it, but i rarely see Tao being played and he synergises perfectly with boat so here it is:

Endurance:

  • Easier to find in smaller deck size.

  • Works great with this ID because you want to know which ice is on the board (to eventually move it in most profitable way) and boat alows you to run and check ice with no consequences.

  • Buys time for Hyperbaric and Na'Not'K as they make ice weak later in the game.

  • If you have DreamNet installed you can run with no tempo loss, and get boat counters from undefended servers.

The Twinning and Conduit:

  • Win conditions
  • Id clears the way for easy Conduit R&D access
  • If the corp lose turn to purge viruses from Conduit, you can still presure R&D with double Twinning counters.
  • Use Mantle to fast charge Twinning.
  • Twining + DJ Fenris also alow good HQ pressure.

Ice breakers:

Rezeki rotated:

Things to potentialy swap:

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