Breaker Breaker

adran06 52

So, the entire idea behind this deck is simple: Destroy Everything.

If they cant break through an ice, it usually breaks something. The most important thing to break though is Sentry Breakers. As your most common Ice, stopping them from breaking them gives you a few different very devastating shields that can tear an enemy apart. In my most recent match I was able to take out all their Sentry cards and any cards they would have used to recover them. That allowed me to score behind an unpassable Ice, letting me win easily. Of course, some Icebreakers auto-win against it, like the Heap Breakers (the three that play from the Heap). Haven't figured out how to deal with them yet.

MVP is definitely Salem though. Being able to target their hand and destroy it as you please helps a lot, especially if you can get it behind a server they can't break. Sacrifice cards like Standoff and Hostile Takeover for your Agenda Sacrifice cards to not only use them, but power up your Advance Ice. Personally, I'd like to try and get 2 more Standoffs in there, but I haven't figured out what I'd remove for them yet.

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