Fast Shooting

Pinkwarrior 2351

Been away for sometime and this is what i come up with so far would appreciate any advise for fine tuning, but so far it's been working very well.

The main lines are to either shoot away rig pieces to stop the runner getting in using trashing ICE or Trojan Horse.

Failing that scoring from hand is your second line of play using Trick of Light.

Subliminal Messaging is their to help with sabotage decks if their not running you have some buffer cards for it that comes back other games their free econ.

The deck struggles if the runner gets set up quick and has plenty of econ though can still squeak out a win due to FA.

Winchester is good early but when you have loads of BP it's usefulness soon starts to go. Conundrum & Hagen to help with AI decks mainly.

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