Brute Force and Ignorance (v1.0)

Artbroken 9

(Note: I'm still pretty new to the game and own a limited set of cards, so this decks reflect what I have to work with. In particular I don't have Order & Chaos or Opening Moves yet, which would make a big difference.)

Rather than a kill-crazy Weyland deck, I wanted to go the opposite direction - a deck that pays almost no attention to the Runner. It lays down big ICE, saving money whenever possible with one of several options, and then advances its chunky agendas while the ICE keeps the Runner at bay.

Against a fast deck, it's in big trouble. Hell, I suspect it just doesn't work full stop against anyone. But at least I should have lots of credits in the bank when I lose.

0 comments