A Cold Day in Eden (Winter Garden 1.4)

whiterabbit 38

This is a post-Lunar version of my previous RP deck. The core concept in the original was that none of the ice technically needed to be broken. For the most part, I kept that idea. I like Architect in this deck to recur Sundews and ice I didn't want to keep in HQ.

Lotus Field is a new addition also. It wasn't in the original deck because in order for the runner to pass it, it has to be broken. (A case could be made for Himitsu-Bako, as well as Tsurugi, but I could pay to remove the ETR for you.)

I have removed NAPD Contract from the deck, in favor of 2 more The Future Perfect. I feel there's enough taxing in the deck for me to play without it.

Revision 1 (Focus shifting):

-3 Nisei MK II, -1 Pup, -1 Architect, +3 NAPD Contract, +1 Komainu, +1 RSVP

As nice as Nisei MK II is to have to protect against multi-access runs, I don't actually get to use the tokens as often as I'd like.

Also, 3x Architect was a bit much. It's nice to have early on to build servers quickly, but I can do as well with two. I turned the third into an RSVP. Also let one of the Pups grow into a full-sized Komainu.

Revision 2 (A bit of column A, a bit of column B):

-1 NAPD Contract, -1 Fetal AI, -1 The Future Perfect, +3 Nisei MK II

Revision 3 (A radical departure from the ordinary):

-1 Komainu, -1 RSVP, -1 Mamba -2 Pup, -3 Mental Health Clinic, +2 Chum, +2 Errand Boy, +2 Hostile Infrastructure, +2 Shell Corporation

Revision 4 (If it ain't broke... break it, then fix it.):

-3 Enhanced Login Protocol, -2 Hostile Infrastructure, -2 Shell Corporation, -2 Yagura, +2 Hourglass, +2 IT Department, +2 Project Junebug, +3 Mental Health Clinic

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