Evil evil MaxX!

HoneyBadger 141

Hello internet!

This is the MaxX deck if been playing for quite a while now. I took it to Euros (modest 77th) and just won the Malmö regionals with this deck.

If you look at the list it should be quite clear what it is trying to do. Control the early game with Siphons while setting up your board. And then just mill them out. If you can snag an early agenda, you are in a pretty good spot. More on that later ;) Usually you will see your breakers as MaxX mills them herself or just overdraw. If playing against yellow remember that you can overwrite your Eater with Paperclip if you encounter IP Block. Always a nifty trick if you do't want to go tag me too early.

As I see it, this deck does not really have any bad matchups. It eats glacier for breakfast. It has quite the Moon matchup with Hacktivist recursion and scrubbers. The CI combo deck that are screwing around out there is decent as well. Here it is important to get a fast start and land a siphon. If you do that you can usually keep them down for the rest of the game. This matchup depends a lot on starting hands as CI can be quick as f*** though. The fun part comes to the yellow decks. I was expecting to have some issues with Sync (hence the Plastcrete) but this is actually a really fun and tense matchup. The question is when you go tag me and start milling them. ASI is a real bitch, but Fallguys are clutch here. And most people play EoI instead of ASI. If they remove all your stuff they usually are in a pretty bad place so you'll have time to set up again while siphoning them. Since the cardpool has become so big (can't wait for rotation) it is hard to find decks that has overall good matchups. But I don't think I risk too much in saying that this actually has that.

As for the cards it is pretty standard stuff. The only spicy card is Shadow Net. And boy, does this card do work. It can be dead in some games (where you simply don't need it) but extremely clutch in others. Being closed accounts and then forfeit an agenda for 9 credits usually lets you siphon again. Or just use it for another siphon. You very rarely win on points, so getting rid of agendas is not that bad. And sacking 15 minutes or GFIs agains EoI decks is just SOOO good! Dailys and Liberated might be seen as a liability in a deck that goes tag me, but this can actually be an advantage. If you see them early it is just pure econ and if you see them late it might still be good. Getting them to trash you econ for 4 usually means you are in a good place. Try and keep at least 4 creds on liberated in case they close you bank. Also it is a way to unload a lot of your creds if you fear closed.

This deck was tested with my small Danish playgroup, while the Swedes where testing an almost identical deck. They switched the shadow net for a Stimhack and used Queens gambit instead of liberated. This is a personal call as you can remote snipe with Stimhack or kill key expensive assets. Queens is a quick boost which always can come handy. I do not agree with these changes, but it has done work for my Swedish brothers, so it might not be totally stupid!

DLR decks has always been seen as some sort of scourge, but when corps are as fast as they are these days it is a very effective way of dealing with them. Do they wanna sacrifice time or cards? Never an easy question. If you start milling aggressively most people respond by trying to dig for Jackson. This is usually a bad move as it just mills more cards. And you don't really care how many agendas are in archives. You just want ALL the cards to be there.

Go team cat!!

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