For the Greater Good

neuromantic 4

Nothing big or clever here – just me trying to get used to killing runners vaguely efficiently with a deck that owes a little bit of its DNA to the old Supermodernism builds. Jam something early (preferably an Oaktown Renovation or a City Works Project). If you can Dedication Ceremony it then super, but the other thing to watch out for is icing it up then taking a Diversion of Funds to the face through an open HQ. Basically, it runs the same as most SSO Industries: Fueling Innovation decks. If you can jam fast and then hold a City Works Project behind some gear-check ice, then you can fully load up a bunch of Mausolus, Hortum and Masvingo across the centrals. Score out the agenda, rinse, repeat (particularly if you can Trick of Light off a rezzed Asteroid Belt!) Just try not to get as far as the mid-game, or the servers will melt to Engolo.

Kill option is fully built around Punitive Counterstrike and Consulting Visit, but is very much a secondary win condition. Also, gotta have a surprise Anansi :D

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