Iain: Mono Blue Control v1.1

gromgrom 2

A different take on the typical Iain.

Based off of another list, http://netrunnerdb.com/en/decklist/5574/iain-annoys-corps-during-the-day-dives-dumpsters-at-night

The game plan:

Early Game Set up Logos and Crypsis. Start loading up Crypsis with a few counters. If they purge, load up more, run, tax them. Use Account Siphon, Inside Job, Legwork to probe remotes and centrals. Try to allow them to get the first agenda, but make it difficult for them. It's a tough plan even I'm still getting the hang of. Keep a full grip, and make careful, calculated runs with John Masanori and Security Testingto build up the credits and force the corp to overextend. Dont make archives too difficult to get into. Kill Jackson on sight.

Mid Game: Find your The Source or Keyhole off Logos, and start applying some serious pressure to the corp. Force them to heavily ice RND and HQ, and keep derezzing the ice to break them. Run archives for your agendas when you can. Kill Jackson on sight. Expose remotes if you cant get at them safely, just dont let him sit. Try to assemble John Masanori and Data Leak Reversal.

Late Game: Time to go ham. Vamp them to break the corp, and get your tag, then DLR them into oblivion. Use Fall Guy in case they try to trash DLR. Hades Shard for the win.

CHANGES -1 Inside Job (seeing this too much when I needed economy, DLR, John, anything else really). -1 Running Interference (win more) -1 E Shutdown -1 Crescentus (Both of these were clogging my hand when I needed to dig for econ/combo pieces) -2 Plascrete Carapace (Not needed atm in my meta, surprisingly) + 1 Armitage Codebusting - Need more early game economy + 2 Mr Li - Needed to help dig for the combo pieces and throw away things we want to fetch of Logos (silver bullets for situations) and dupes (Sec Testing, Johnny Macaroni). +2 Daily Casts - More early game and even later game economy in the form of drip, which we usually prefer.

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