Hailstorm

Hailstorm 6[credit]

Ice: Barrier
Strength: 5
Influence: 4

[subroutine] Remove a card in the heap from the game.

[subroutine] End the run.

Illustrated by Ethan Patrick Harris
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Terminal Directive Cards (td)

#49 • English
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Reviews

Anti-recursion ice similar to the ability of Skorpios Defense Systems: Persuasive Power.

Aside from Hailstorm there are currently three barriers with strength 5:

  • Fire Wall is the obvious comparison. It's one credit cheaper than Hailstorm and can be boosted (having a 15 strength barrier on the field is pretty nice). Hailstorm has an additional heap killer sub though.
  • Wall of Thorns is 8 and a 2 net damage sub.
  • TMI is cheap at 3 but requires a trace to rez which can make the effective rez cost higher.

A one credit difference with strength is for a barrier at strength 5 or higher not bad, as long as it buys you something. Removing a card in the heap once (subs rarely fire more than once) is, in my opinion, worth 1 credit. If the runner chooses to break the first sub that's also good, as long as the runner needs to pay extra. Unfortunately Paperclip tends to throw a wrench into that equation. On the other hand Hailstorm can snipe Paperclip if it's in the heap and the runner doesn't have the money to install it.

Given the popularity of Paperclip Hailstorm should be seen as somewhat decent ice, it's 4 to break with Paperclip, 5 with Corroder. But when facing Paperclip Fire Wall is just as taxing but slightly cheaper.

Hailstorm may have some value when facing a runner who's foolish enough to let the first sub fire with something useful in the heap. But betting on your opponent being a worse player than you is never a good strategy.

(Terminal Directive Cards era)
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