Descent (🌀) can protect agendas both:
- with its
↳ End the run.
subroutine, and - with its
Shuffle up to 2 agendas in HQ and/or Archives …
expendability.
And (because it draws 1
but shuffles 2
), you can still tuck away an agenda already in HQ even if you also draw another one. For example, tucking two The Basalt Spire’s or SDS Drone Deployment’s can be brutal; unlike the in-faction Drudge Work, it won't earn you six credits, but also won't take up a deck slot, and isn't rotating.
Like Tatu-Bola, it's a $2
/1s
/1↳
EtR (at 2/5
-inf) that can reposition itself (& shrug off trojans) and/or gain “unbreakable” (non-subroutine) value. AFAICT, it's the last in NSG's cycle of “gearchecks with late-game” (tho the only Code Gate
):
- Ping (
sg
): has an On-Rez. - Ablative Barrier (
tai
): has a (Threat’d) On-Rez. - Tatu-Bola (
tai
): bounces to swap, for econ, and repositioning. - Descent (
rwr
): bounces toexpend
or reposition.
PS. @Sokka
’s spoiled champ card Key Performance Indicators seems to be a “Weyland Level Clearance” that can tuck an HQ-agenda (while advancing / installing ice / earning credits), which could cannibalize Descent by also being a (more powerful) anti-flooding effect that's “multiple cards in a single slot”. Or maybe together, they'll provide enough in-faction (& incidental) flood-protection to save influence (& slots) on some Spin Doctor copies (as some 44-card decks, like BTL & PD, have done). Or maybe not, since—while Descent can tuck Archives-agendas too—they're both “action-speed”, not “window-speed” (lol) like Spin Doctor. IDK.