They're Like Us, But Better

Daemonkilla 2

Just because I like bioroids. I'd welcome any suggestions about what to do with that remaining influence!

2 comments
31 Jan 2016 Jashay

There's a similar concept I've been working on again recently. The problem is, whilst the Bioroids are absolutely nails in these decks, you also cannot keep people out quite as easily due to the clicking ability. But, some general tips:

  • A really powerful agenda suite at the moment is 3x Accelerated Beta Test, 3x Project Vitruvius, and 3x Global Food Initiative (Or 2 GFI and a 4/2). It means the runner has to steal 4/9 agendas to win, which can be tricky.

  • Howler and Zed 1.0 are useless, and Hudson 1.0 is only marginally good.

  • You've probably over-invested in traps, which, whilst flashy, are unlikely to win you games. A better use of slots would be for things like Biotic Labor, which can help score agendas.

  • Because your ICE can be clicked through, you can be a wee bit vulnerable to things like Account Siphon and The Maker's Eye, which only need one good run to ruin your day. Consider investing in Crisium Grid, which goes a long way to stopping shenanigans.

  • If you've still got influence, Architect is always worth a slot.

Best of luck with the bioroids, hope that helps!

1 Feb 2016 Daemonkilla

@Jashay Thanks for those comments! I'm a bit limited by my card collection as a new player, but I'll look at what I can do with what I have! I've included the traps because the bioroids can be so leaky, but I'll look again at those. I'll certainly look at trimming out Zed/Hudson as well. Is Howler really that useless though? It seems like a handy way to tutor/install some big ice where I want it.