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Ravengm 35

Runner deck for the Card Kingdom tournament. I built this deck with the intention of beating taxing style decks such as Red Coats or simiar, with a few toys thrown in for the purposes of Astrobiotics. I was 2-2 with the deck.

Things of note:

1.) This deck has a terrible awful nogood matchup versus Jinteki. I'm pretty sure the Corroder should be a Mimic. Komainu was a pain in the butt.

2.) I assumed that Queen's Gambit would be a dead draw against a reasonable amount of decks, but I found that I wanted to draw it pretty much every game. Usually it's pretty easy to tell when a card definitely isn't an agenda. It's probably dead against Supermodernism (or Weyland in general), unless you can hit a Jackson with it.

3.) A ton of low-strength, high-subroutine ice is surprisingly this deck's weakness. Since most of my breakers or "breakers" require me to use one of a limited amount of counters, there's less of a return in value if I'm breaking a Quandary with Overmind than something like a Tollbooth with D4v1d.

4.) E3 continues to be the all-star in this deck, mostly unsurprisingly.

5.) I discovered more utility from Scavenge than just resetting counters on programs: Activating Duggar's and then pitching stuff lets me trade a counterless Imp for whatever I happened to throw away. And since all of the cards in the deck cost 3 or less except for Overmind, it's usually free or close to it.

6.) As much as I love Parasite, it was one of the weak points of the deck. Since I'm not running Datasucker it was hard to get it to function at top efficiency.

I'll have to make some tweaks here, but the core is solid.

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