Demolition Run

InsanityRises 131

Took this deck to an O&C tournament went 3-1 with all wins by milling. Basic strategy behind this deck, is get incubators out fast and let them build up. Install three clone chips and make sure to have at least one parasite and one medium in your heap. After your incubators have built up enough, install Hivemind,then move the incubator(s) to Hivemind and make a demolition run on R&D.

Use clone chips to put parasite on any ICE Darwin would be more expensive for. Just before the run is successful clone chip out a medium. Then trash everything you can't score. Being this is a Noise deck, by the time you've gotten everything set up and running most corps will have between 20-25 cards left in the stack depending on how many Jacksons they've used and a good demo run is going to average milling 14 cards. My lowest was demo run was 6, my best was 24.

You've got to cycle through your deck quickly to pull off this combo, so I've Had Worse, Inject and Earthrise are major benefits to getting that much needed card draw. Aesop's is going to keep the money flowing with the viruses you don't need. Sell off any resources you don't need once you get your combo. I often sell Earthrise with one power counter left on it because I drew the last piece I need to destroy the corps R&D.

Mimic is there to deal with those pesky swordsman that have become increasingly popular since Eater showed up.

Biggest weakness of this deck right now is FA, if they can get going before you can they'll generally win. But those well timed R&D digs can even save you against FA.

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