Subarachnoid Hemorrhage

Snake Eyes 4651

I've been tearing it up with this deck lately. After about 30 games I'm pulling something like an 85% win rate with it. It's a Glacier/Kill mix.

This deck runs all 3 point agendas and a few Domestic Sleepers to push things over the edge and help activate the Archer.

Lots of economy in this deck with Haas-Bioroid: Engineering the Future's core ability, Adonis Campaign, Eve Campaign, Shell Corporation, Hedge Fund and all kinds fun.

Cerebral Overwriter and a few other brain damage cards like Viktor 1.0 and Fenris. Inazuma can help trigger an extra brain too.

Most people don't expect meat damage out of HB, so with all the 3-pointers, Punitive Counterstrike gets extra sweet. Archived Memories helps trigger it again. All that said though, this deck tends to win by points more often. Ash 2X3ZB9CY will make that a little easier.

Crisium Grid is for HQ protection mainly - to help stop errant account siphons and legworks. Getting one down on RnD can be nice too if Medium or Shaper tricks like Indexing or Maker's Eye are expected. It can also prevent people from farming Datasucker tokens. Having a single Cyberdex Virus Suite is great as a little protection from viruses - it can help secure your Archives from Anarch shenanigans, or help lock your IQs down from Yog troubles.

If Cerebral Overwriter fails as a trap ever, it becomes a sweet target to piggy back off of with Shell Corporation.

IQ is an amazing piece of ICE in this deck, gives a solid ETR of which you can get more control over for the cost to rez it and the strength of the ICE itself. IQ is probably one of the best kept secrets in Netrunner and deserves a glorious write up on it's own.

Fenris is the only piece of ICE that I'm going back and forth over - 1 bad pub for 1 brain damage is a pretty bad deal in a glacier deck, but delivering that extra brain damage really helps out the kill condition. Importing this deck over to the new SanSan Cycle HB ID will negate the need for it.

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