Weyland: Impersonal Execution

greyfield 3915

Argus is a strange identity, and it's not quite clear how versatile it will end up proving to be, but it certainly has its upsides. This build tries to turn it into something comparable to classic Cambridge PE - a few pieces of ice to cover your centrals, a willingness to send agendas out naked (since they're just as potent as the traps you send with them), and patient play based around either making the runner cautious enough that you can just score the agendas right off the board and claim their value, or reckless enough that you can bait them into making a mistake. This deck takes that mentality to the extreme by making all the agendas small and cheap role players - small enough that your opponent has to pay a substantial price for what he gains, and cheap enough that you can drop two onto the board and be confident you'll be able to score one of them next turn (or bring a Scorched Earth to bear).

3 comments
3 Feb 2015 Sinbu

I'd actually like to see what would happen if you threw in private security force and cleaners as well. I know its not cheap agendas, but if you score a cleaners out or some PSF. I'd also try to find some room for mushin's, junebugs, and other reasons to not run a mushin

3 Feb 2015 disguise117

I'm not sure how this deck would deal with a runner who keeps a decent amount of credits around and doesn't run last click.

If I was the runner I'd simply take the tag each time and clear it.

3 Feb 2015 greyfield

@SinbuI think The Cleaners is good in Argus, definitely - but that's a different type of strategy, trying to maximize the ID. This one maximizes it through thinning out the agenda pool; that one maximizes it by making the agendas hit hard. Could make for a good deck, tho.

@disguise117` But that's not necessarily a sustainable option without something more, like Desperado + Security Testing, Magnum Opus, or the like. What the deck wants to do is squeeze the runner - every agenda they score costs them time, and most agendas I score either cost them time directly (Vulcan, False Lead) or enable more shenanigans on my part (Gila Hands, Posted Bounty, Hostile Takeover), trying to push the runner towards one of my two Very Bad Things: Snare, or SEA Source. The deck doesn't simply assume the runner will crack under pressure; rather, it assumes the runner will be barely capable of keeping up with the ID effect normally, and then pushes them over the edge with its own effects.