Asset Trashet?

neoshika 14

Fair early iteration, testing so far has been going well. Some notes on includes:

Turtlebacks: Pet card of mine, really speeds up asset econ. Doesn't take much to pay off or even make a profit. I like to install it one turn, and then on the next turn rez it and install 3 assets. Instant value!

Ashigaru, IQ, Research Station: The main win condition. Jackson up to a full handsize and hit them with giant etr ice. Works especially well against lady and disposable geist.

Allele Repression: This card is amazing, especially if you get a 7 + hand size. You can often install it naked and on a subsequent turn advance it 3 times. If they run it you pop, if you not you can leave it 'til you need it. Other choices are 1 or 2 advances and letting them access (what are they going to pay a ton to trash it?). Note that the cards you are swapping into archives go in facedown! This is especially great right after the archives glory run to flip everything up. Lots of potential here, wish the rez cost was lower.

Other ice; A healthy mix of early and late game, feel free to swap these to your heart's content.

Daily Business Show: Sometimes the filtering is nice. Influence could probably be best spent elsewhere.

Agenda Suite: 8 3 points in a 59 card deck gives you extremely low agenda density. It is often okay to leave rnd open for the first 2-3 turns and leave hq open for most of game. TFPs are a bit self-protecting and hades is amazing if you can score it, other 4 are just kind of 'whatever'.

Snare: Yes snare is good, yes running 3 is obvious. What might not be is the insane protection given by holding 2-3 in hq. Are they going to pay 4+ credits to trash it? Especially good against gang sign leela shenanigans.

Celebrity Gift: A little bit of burst econ is often helpful, especially in the mid game. Card is boosted by the larger hand size, allowing you to filter the information that the runner sees. Do you show them the 2 snares as a deterrent, or hide them for the surprise factor?

Sundew: Also mid game econ. Don't play them until there are a few face downs in archives, but getting 2-3 sundews out where each is 6+ to trash is devastating.

Weaknesses of the Deck: Standard asset econ with little ice problems, such as imp, whizzard, scrubber, insanely rich runners, sec testing desperado, valencia (bad pub, also blackmail), etc. Noise can be tough depending on what gets milled.

Thanks for reading, and let me know if you have any thoughts or suggestions!

3 comments
24 Jul 2015 Bigguyforyou518

Excellent writeup. I always appreciate the extra effort when an instruction manual is provided :D

I've always wanted to get a solid IG deck together, so I will definitely give this a spin and tell you how it goes!

24 Jul 2015 gumonshoe

Pretty sure Allele Repression will not put new cards into archives face down if they are replacing face up cards; but I haven't seen an official ruling on this.

24 Jul 2015 neoshika

@gumonshoe: The cards for allele that you are taking out of hq are already facedown (not in a state that the runner knows what they are), so it seems unintuitive that you would put them in archives and then flip them face up. I interpret 'exchange' as discard x cards and pick up x cards from archives. That could be wrong, but it feels very intuitive.

If that isn't the case, then this card is nearly useless. Not sure why it would be run over simpler and cheaper recursion like reclamation order or jackson.